What If? Metropolis - OGR

What If? Metropolis OGR by Francis on Scribd

Unfortunately I was away this week so I couldn't use a tablet for any digital art! I am definitely going to edit some of my thumbnails when I get a tablet again though.

Comments

  1. OGR 02/11/2017

    Hey Francis,

    Okay - so Kandinsky then - great. I read your travelogue (and looked at some of your more developed thumbnails) and I think that maybe you've travelled a little way from the real conceptual challenge of the project, which is not so much to derive a fantasy world or city from your impressions of your collaborator's paintings, but to ask yourself the question 'How would Kandinsky design a city?' It's a different headspace and represents a more challenging, more ideas-led approach to the brief. Your earliest thumbnails, which look at abstraction and reduction are perhaps more 'on message' than your sort of rural, cottage-y approach that creeps in a little later. Also you've got some stuff in your travelogue that just seems to have popped in without much rationale, so the whole 'haunted forest' - again, if you look at this brief as a collaboration in terms of 'design', you'll perhaps see why some of these elements appear 'off brief' if the mission is to work with Kandinsky to visualise the built environment.

    Kandinsky associate most strongly with modernism (so not old-fashioned or nostalgic), with abstraction and colour, but also with something called synesthesia :

    https://en.wikipedia.org/wiki/Synesthesia

    Many of his paintings were his attempt to visualise music - to 'picture sound' - and this is one of the characteristics most associated with his work. In this sense, I'd argue that if Kandinsky was interested in 'designing a city', he might be interested in thinking about how the sounds of particular parts of the city might be used to generate shapes for the elements and spaces that associate with those noises. It also suggests that maybe a city designed by Kandinsky might prioritise music and culture (and the relations between those things) as of paramount importance. Take a look at the following for some further reference:

    https://en.wikipedia.org/wiki/Synesthesia_in_art
    http://www.tate.org.uk/art/art-terms/s/synaesthesia
    http://www.telegraph.co.uk/culture/art/3653012/The-man-who-heard-his-paintbox-hiss.html
    https://www.theguardian.com/artanddesign/2006/jun/24/art.art

    Can I suggest then that perhaps you return to your artist a bit and think about how his preoccupations and themes and creative methodologies might be identified by you as a 'design alphabet' that you can then use to start constructing a more authentically Kandinksy-inspired environment. Think about what he'd build, what he'd prioritise, and values his built environment might enshrine? Your job is to think like him, feel like him, and then design it in response to his brief... Let me know if this makes sense.

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